Journal of Multidisciplinary Healthcare (May 2024)

Internet Addiction and COVID-19 Misbeliefs Among Hungarian Online Gamers: A Cross-Sectional Study

  • Nemes A,
  • Szok D,
  • Tibold A,
  • Kosa G,
  • Kapus K,
  • Berke G,
  • Banko Z,
  • Feher G

Journal volume & issue
Vol. Volume 17
pp. 2351 – 2358

Abstract

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Annamaria Nemes,1 Delia Szok,1 Antal Tibold,2 Gabor Kosa,2 Krisztian Kapus,2 Gyula Berke,3 Zoltan Banko,3 Gergely Feher2 1Department of Neurology, Szent-Györgyi Albert Medical School, University of Szeged, Szeged, 6720, Hungary; 2Centre for Occupational Medicine, Medical School, University of Pécs, Pécs, 7627, Hungary; 3Faculty of Law and Political Sciences, ELKH-PTE-NKE Research Group on Comparative and European Employment Policy and Labour Law, University of Pécs, Pécs, 7627, HungaryCorrespondence: Gergely Feher, Tel +36-72/518-523, Fax +36-72/518-521, Email [email protected]: The internet has become a part of everyday life, and during the COVID-19 pandemic the rate of internet use has raised even higher, which increases the possibility of compulsive and problematic use leading to the acceptance of online misbeliefs and conspiration theories. This cross-sectional study aimed to explore the relationship between COVID-19-related misconceptions and internet addiction among adult recreational online gamers.Methods: A sample of 1671 recreational video game users completed the online survey (male: n = 1522 (91.08%), mean age = 21.83, SD = 4.18; female: n = 149 (8.91%), mean age = 24.33, SD = 8.38). Demographic questions, risk factors and health-related questions, internet use and addiction were measured alongside a short questionnaire about common COVID-19-related topics, such as its origin and risk of infection.Results: Out of all participants 248 (14.8%) answered all the COVID-19-related questions properly, thus having no misconceptions, while 545 (32.6%) had one wrong answer, 532 (31.8%) had 2 wrong answers, 251 (15.0%) had 3 wrong answers, 78 (4.7%) had 4 wrong answers and 17 (1.0%) had 5 wrong answers. Significant factors to a higher number of COVID-misconceptions were time spent studying (χ 2 (35,1671) = 63.86, p = 0.002), marital status (χ 2 (15,1671) = 30.65 p = 0.01) and secondary employment (χ 2 (51,671) = 14.88, p = 0.01). Although 17.1% of the participants reached the threshold score for internet addiction, the predictors of COVID-19 misconceptions were marital status (β = − 0.06, p = 0.01) and time spent studying (β = 0.05, p = 0.03), while neither daily internet use, internet addiction scores or risk factors predicted these misconceptions in a linear regression model.Discussion: Our study concludes that Internet addiction did not directly influence misconceptions about the COVID-19 pandemic in this population despite the surprisingly high rate of problematic users.Keywords: internet addiction, COVID-19, risk factor, depression, online gaming

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