Sciences du Jeu (Oct 2016)

La prévisualisation 3D et ses apports vidéoludiques : comment jouer à faire un film ?

  • Benoit Melançon

DOI
https://doi.org/10.4000/sdj.694
Journal volume & issue
Vol. 6

Abstract

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By diverting applications and devices associated with the practice of video games, a film director can now prepare in advance a visual draft of his upcoming film. Through the examination of one of these tools consisting of software (Source Filmmaker) and a multiplayer game (Team Fortress 2), this text proposes to consider this new instrument of cinematic creation not as a game, but rather as a toy. This approach will entail possible bridges between the use of digital previsualization involving 3D computer graphics and game theory concepts such as construction toys and model building, or the distinction between player and gamer. By assimilating the traditional process of filmmaking as a play-related activity, the text suggests a better understanding of how the new paradigm of 3D previsualization now transforms the creative process leading to the making of a film.

Keywords