Ra Ximhai (Jul 2016)

INTEGRATION OF GAMIFICATION AND ACTIVE LEARNING IN THE CLASSROOM

  • Sergio Zepeda-Hernández,
  • Rocío Abascal-Mena,
  • Erick López-Ornelas

Journal volume & issue
Vol. 12, no. Special 6
pp. 315 – 325

Abstract

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Teachers who currently use the traditional method teacher-centered learning, are having various difficulties with the new generations of students. New learning methods are required to allow students to focus more positive attitudes towards their learning. In this paper, we show how the evaluation and activities based on Active Learning and Gamification, can be an alternative to generate a more positive attitude of students and create a more friendly environment in the classroom. This research was conducted using the qualitative research and ethnographic method as technique.

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