Journal of Science and Technology of the Arts (Apr 2022)
Analyse of narrative and communicative features in experiences in virtual reality: levels of narrative and a case study
Abstract
Virtual reality is a technology and a communication medium which has dramatically evolved in the last decades. Undoubtedly, the medium has developed its own narrative dynamics and features, due to the possibility of interaction and the ability to allow the spectator/user to focus on different action levels. In this research, we describe, from a literature review, relevant components of narrative features in virtual reality. Secondly, we analyse a sample of 360 º virtual reality linear experiences, or cinematic virtual reality (CVA) and determine the possibilities regarding narrative and the features that characterise it, in order to contribute to establishing rules for creating 360º immersive content. The results show how the main immersive experiences are made up, what type of content is valuable to narrate these formats and what the narrative strategies of these formats are like. The current research aims to develop a model to apply and optimize parameters of virtual reality and immersive 360º content in fields such as research in education and its application.
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