E3S Web of Conferences (Jan 2024)

Methods of using STEAM technologies in the development of pupils’ computational thinking

  • Akramova Gulbahor,
  • Ma’murov Bahodir,
  • Akramova Surayo,
  • Qo’ldoshev Rustambek,
  • Shodmonova Abera

DOI
https://doi.org/10.1051/e3sconf/202453805034
Journal volume & issue
Vol. 538
p. 05034

Abstract

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Utilizing STEAM (Science, Technology, Engineering, Arts, and Mathematics) technologies is pivotal in nurturing computational thinking skills among pupils. This abstract explores various methodologies for integrating STEAM into educational practices to enhance pupils’ computational thinking abilities. Through coding workshops, robotics clubs, interactive simulations, 3D modeling and printing, data visualization, game design, IoT projects, collaborative initiatives, virtual reality experiences, and artificial intelligence projects, educators can foster critical thinking, problem-solving, and creativity in pupils. These methods encourage hands-on exploration, interdisciplinary collaboration, and real-world application, preparing pupils for success in an increasingly technology-driven world.

Keywords