Dyna (Oct 2019)

Metrópolis: un juego serio emergente en una ciudad inteligente

  • Jose Aguilar,
  • Francisco Díaz,
  • Junior Altamiranda,
  • Jorge Cordero,
  • Danilo Chavez,
  • Jose Gutierrez

DOI
https://doi.org/10.15446/dyna.v86n211.80864
Journal volume & issue
Vol. 86, no. 211
pp. 215 – 224

Abstract

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Emerging serious games mark the beginning of a new era in video games. Emerging serious games introduce advances in distributed artificial intelligence into their design in order to guide the player’s manipulation of a specific subject in an adaptive way. In this article, we present a city simulator game, called Metropolis, which generates emergent properties. Metropolis can be used by a smart city for city planning, to make collective decisions, and for other purposes. This paper describes why Metropolis can be classified as a serious game. It also analyzes how its emergent properties can be used for managing a smart city, and especially how it promotes e-participation as an e-decision-making tool within the context of urban planning. In addition, this paper explores how Metropolis can be used to analyze a smart city’s emergent citizen and urban patterns (urban spatial distribution) based on strong e-participation.

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