Journal of Universal Computer Science (Feb 2021)

Videogame development training approach: A Virtual Reality and open-source perspective

  • David Bonilla Carranza,
  • Adriana Peña Pérez Negrón,
  • Madeleine Contreras

DOI
https://doi.org/10.3897/jucs.65164
Journal volume & issue
Vol. 27, no. 2
pp. 152 – 169

Abstract

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Videogame development is software development; though, videogame projects require unusual developers’ technical and creative skills when compared with non-game projects. Based on the teaching experience of the Computer Simulation subject of the Computer Science Engineering program for undergraduate students, it was built a training strategy for videogame development projects oriented to software developers. As a result, it is presented the strategy described in terms of videogames for immersive virtual reality with open source platforms, but it can be adjusted to other technologies. This proposal links Project-Based Learning (PBL) with the SUM videogames development process, by including material, tools, and a creative perspective.

Keywords