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Frontiers in Psychology
(Sep 2014)
The Potential of Video Games as a Pedagogical Tool
Brandon Kay Ashinoff
Affiliations
Brandon Kay Ashinoff
University of Birmingham
DOI
https://doi.org/10.3389/fpsyg.2014.01109
Journal volume & issue
Vol. 5
Abstract
Read online
No abstracts available.
Keywords
Educational Technology
Video Games
cognitive training
Plasticity and Learning
training effects
training-induced changes
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