Information (Jan 2022)

Managing Gamified Programming Courses with the FGPE Platform

  • José Carlos Paiva,
  • Ricardo Queirós,
  • José Paulo Leal,
  • Jakub Swacha,
  • Filip Miernik

DOI
https://doi.org/10.3390/info13020045
Journal volume & issue
Vol. 13, no. 2
p. 45

Abstract

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E-learning tools are gaining increasing relevance as facilitators in the task of learning how to program. This is mainly a result of the pandemic situation and consequent lockdown in several countries, which forced distance learning. Instant and relevant feedback to students, particularly if coupled with gamification, plays a pivotal role in this process and has already been demonstrated as an effective solution in this regard. However, teachers still struggle with the lack of tools that can adequately support the creation and management of online gamified programming courses. Until now, there was no software platform that would be simultaneously open-source and general-purpose (i.e., not integrated with a specific course on a specific programming language) while featuring a meaningful selection of gamification components. Such a solution has been developed as a part of the Framework for Gamified Programming Education (FGPE) project. In this paper, we present its two front-end components: FGPE AuthorKit and FGPE PLE, explain how they can be used by teachers to prepare and manage gamified programming courses, and report the results of the usability evaluation by the teachers using the platform in their classes.

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