Science Education International (Sep 2024)

Developing an Augmented Reality-based Board Game for Teaching Atomic Models

  • Marwan Abualrob,
  • Thawra Awaad

DOI
https://doi.org/10.33828/sei.v35.i3.3
Journal volume & issue
Vol. 35, no. 3
pp. 198 – 206

Abstract

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This study aims to develop an augmented reality (AR) board game for teaching atomic models and measure its effectiveness from the student’s point of view. The Analysis, Design, Development, Implementation, and Evaluation model was used to create the AR board game to help achieve the study objectives. The study collected data from three focus groups, each one consisting of 8 students, as well as a questionnaire distributed to a sample of 30 specialists. Qualitative analysis was used on the reflective writing of a sample of 20 femalestudents from Kferit’s Secondary Girls’ school upon experiencing the educational product to measure the study’s effectiveness. The study findings revealed the great credibility of the educational product and its effectiveness in promoting creativity, innovation, communication and collaboration skills, and information literacy; as well as improving student motivation in a more entertaining learning environment.

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