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Frontiers in Psychology
(Apr 2021)
Editorial: Progress in Computer Gaming and Esports: Neurocognitive and Motor Perspectives
Adam J. Toth,
Adam J. Toth,
Cornelia Frank,
David Putrino,
Mark J. Campbell,
Mark J. Campbell
Affiliations
Adam J. Toth
Department of Physical Education and Sport Sciences, Faculty of Education and Health Sciences, University of Limerick, Limerick, Ireland
Adam J. Toth
Lero, The Irish Software Research Centre, Limerick, Ireland
Cornelia Frank
Institute for Sport and Movement Sciences, University of Osnabrück, Osnabrück, Germany
David Putrino
Icahn School of Medicine, Mount Sinai Hospital, New York, NY, United States
Mark J. Campbell
Department of Physical Education and Sport Sciences, Faculty of Education and Health Sciences, University of Limerick, Limerick, Ireland
Mark J. Campbell
Lero, The Irish Software Research Centre, Limerick, Ireland
DOI
https://doi.org/10.3389/fpsyg.2021.686152
Journal volume & issue
Vol. 12
Abstract
Read online
No abstracts available.
Keywords
esport science
cognition
video games (psychology)
AVG
sensory-motor abilities
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