Scientific Reports (Dec 2022)

The association of problematic gaming characteristics with dietary habits among Finnish vocational school students

  • Susanna Vaarala,
  • Heidi Ruotsalainen,
  • Krista Hylkilä,
  • Maria Kääriäinen,
  • Jenni Konttila,
  • Merja Männistö,
  • Niko Männikkö

DOI
https://doi.org/10.1038/s41598-022-25343-7
Journal volume & issue
Vol. 12, no. 1
pp. 1 – 11

Abstract

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Abstract Digital gaming is a popular pastime among young people, but its links to dietary habits have been little studied. The purpose of the study was to describe dietary habits and to examine their associations to problematic gaming behavior with regard to the degree of daily digital gaming time and the overall levels of disordered-like gaming behavior among students in vocational education in the Oulu region of Finland. This cross-sectional study consisted of a total of 773 first-year vocational school students who had played digital games regularly. Data was collected by using an online survey measuring sociodemographic information, dietary habits, amount of digital gaming time, and symptoms of problematic gaming behavior. Most prevalent weekly consumed food types were chicken (90.1%), chips (87.7%), and sausages/cold cuts (85.4%). Around one-fourth of students skipped breakfast on weekdays and at weekends. A higher amount of digital gaming time was associated with skipping breakfast on weekdays. More elevated levels of disordered gaming behavior were particularly associated with the use of a group of food types encompassing carbohydrate-dense and fast food. Current research provides indications that digital gaming may have an impact on youths’ dietary habits, while at the same time, however, emphasizing that the issue can be affected by several interrelated and complex factors.