JMIR Serious Games (Nov 2019)

Using Narrative Game Design to Increase Children’s Physical Activity: Exploratory Thematic Analysis

  • Lu, Amy Shirong,
  • Green, Melanie C,
  • Thompson, Debbe

DOI
https://doi.org/10.2196/16031
Journal volume & issue
Vol. 7, no. 4
p. e16031

Abstract

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BackgroundPhysical activity is crucial for child obesity prevention and intervention. Narratives embedded in active games can increase children’s physical activity. ObjectiveLittle is known about the narrative characteristics that would motivate children to exercise. We attempted to fill the gaps in understanding regarding narrative design for active video games. MethodsIn this exploratory study, four animated narratives of different genres were professionally generated. Children (N=41) between the ages of 8 and 12 years were interviewed to identify their preferences. Sessions were digitally recorded, transcribed, and analyzed using exploratory thematic analysis. ResultsFindings revealed that the children rated the dystopian science fiction story as their favorite across all weight, race, and gender groups. The physical activity-friendly narrative strategies included virtuous characters, extraordinary character actions, interesting plots, super powers, and engaging cliffhangers. Alternatively, information not related to physical activity, difficult-to-follow plot lines, passive protagonists, and repetitive narrative tropes were less appealing for physical activity. ConclusionsThis research provides preliminary evidence that narratives have characteristics that may increase child physical activity when playing active games. Future empirical studies should verify and test these design principles.