IEEE Access (Jan 2019)

An Uncertainty-Incorporated Approach to Predict the Winner in StarCraft II Using Neural Processes

  • Mu Lin,
  • Tao Wang,
  • Xiao-Bo Li,
  • Jinjun Liu,
  • Yanfeng Wang,
  • Yifan Zhu,
  • Wei-Ping Wang

DOI
https://doi.org/10.1109/ACCESS.2019.2930581
Journal volume & issue
Vol. 7
pp. 101609 – 101619

Abstract

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Real-time strategy (RTS) game is a kind of strategy game, in which the players compete for resources on 2D terrain by establishing the economy, training army, and guiding them into battle in real time. The winner prediction of the RTS games often involves studying a highly uncertain problem in an adversarial environment. In addition, the limit of the number of samples restricts on the application and performance of the prediction models. To obtain better winner prediction accuracy and maintain the prediction uncertainty under an adversarial environment, this paper proposes a neural network-based prediction method incorporated probability inference dealing with a small set of samples. This paper uses a dataset released based on SC2LE, a reinforcement learning environment released jointly by Blizzard Entertainment and DeepMind, and then employed the proposed neural processes model to build a winner prediction model. To verify, this paper implemented different features types' grouping and different game length grouping experiments for demonstrating better adaptability to such problems. Furthermore, this paper also implemented the SVM model experiments and compared the proposed method with the SVM model. Finally, when making predictions on a 1000 size testing data, the results show that the proposed prediction model achieves an accuracy of 0.811 at 200 and 0.821 at 1000 sizes of training sets, which is better than the SVM model with small training datasets.

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