Applied Sciences (Dec 2021)
Visual Simulation of Turbulent Foams by Incorporating the Angular Momentum of Foam Particles into the Projective Framework
Abstract
In this paper, we propose an angular momentum-based advection technique that can express the turbulent foam effect. The motion of foam particles, which are strongly bound to the motion of the underlying fluid, is viscous, and sometimes clumping problems occur. This problem is a decisive factor that makes it difficult to express realistic foam effects. Since foam particles, which are secondary effects, depend on the motion of the underlying water, in order to exaggerate the foam effects or express more lively foam effects, it is inevitable to tune the motion of the underlying water and then readjust the foam particles. Because of such a cumbersome process, the readjustment of the foam effects requires a change in the motion of the underlying water, and it is not easy to produce such a scene because the water and foam effects must change at the same time. In this paper, we present a method to maintain angular momentum-based force from water particles without tuning the motion of the underlying water. We can restore the lost turbulent flow by additional advection of foam particles based on this force. In addition, our method can be integrated with screen-space projection frameworks, allowing us to fully embrace all the advantages of this approach. In this paper, the turbulence of the foam particles was improved by minimizing the viscous motion of the foam particles without tuning the motion of the underlying water, and as a result, lively foam effects can be expressed.
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