E3S Web of Conferences (Jan 2019)

Preliminary experimental of GPU immersion-cooling

  • Pambudi Nugroho Agung,
  • Bugis Husin,
  • Kuncoro Ilham Wahyu,
  • Setiawan Nova Dany,
  • Hijriawan Miftah,
  • Rudiyanto Bayu,
  • Basori Basori

DOI
https://doi.org/10.1051/e3sconf/20199303003
Journal volume & issue
Vol. 93
p. 03003

Abstract

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A typical information technology system takes around 40% of the total energy used in cooling the system. There are three major classifications of cooling system and they are: water cooling, close loop liquid cooling, and immersion cooling systems. Immersion cooling has been observed to be the latest trend in cooling systems for IT devices. It is a cooling procedure that is carried out through the immersion of all computer components in a dielectric coolant. This research examined the cooling process of GPU using this immersion method. Mineral oil, because of its high dielectric strength, is used as a medium fluid. The temperature difference between the use of fan and immersion cooling was then measured using a benchmark software. The result showed that the immersion cooling produced a lower GPU temperature compared to the conventional fan. The working temperature of the GPU with the use of immersion method was 70°C while it was 80°C with the conventional fan method.