Journal of Clinical Medicine (Dec 2022)

Worsened Anxiety and Loneliness Influenced Gaming and Gambling during the COVID-19 Pandemic

  • Mohamed S. Mohamed,
  • Gull Rukh,
  • Helgi B. Schiöth,
  • Sofia Vadlin,
  • Susanne Olofsdotter,
  • Cecilia Åslund,
  • Kent W. Nilsson

DOI
https://doi.org/10.3390/jcm12010249
Journal volume & issue
Vol. 12, no. 1
p. 249

Abstract

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Aim: To study the prevalence and patterns of problematic gaming and gambling during the COVID-19 pandemic and the association with psychiatric traits and major types of anxiety categories. Method: 1067 young adults participated in both wave 3 (2018) and wave 4 (2021) of the SALVe Cohort. Associations with psychiatric symptoms and anxiety were examined using logistic regression and Chi-square tests. Results: Problematic gaming decreased by 1.3 percentage points to 23.2% since the start of the pandemic, while problematic gambling increased by 0.9 percentage points to 6.5% in w4. Average time spent playing video games/day decreased from 2.2 h (w3) to 1.7 h (w4), while increases in gaming activity were associated with worsened feelings of loneliness (p = 0.002), depression (p p p = p p p Conclusion: Overall, problematic gaming has decreased since the start of the pandemic, while problem gambling has increased. Worsened feelings of loneliness, depression, and anxiety during the pandemic are associated with increased gaming. Moreover, the association between problematic gaming and gambling and anxiety is independent of depression and sleep problems.

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