RIED: Revista Iberoamericana de Educación a Distancia (Jun 2016)

Action research as a game design methodology for a serious game

  • Ruth S. Contreras Espinosa,
  • Jose Luis Eguia Gómez,
  • Lluis Solano Albajes

DOI
https://doi.org/10.5944/ried.19.2.15624
Journal volume & issue
Vol. 19, no. 2
pp. 71 – 90

Abstract

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There has been significant development in educational games, especially with serious games and digital game-based learning in the past decade. Of particular interest is the potential that serious games have for engaging learning experiences. Recent advances include theoretical developments, the creation of game-based learning environments for a broad range of curricula, and the emergence of technically advanced game-based learning environments for both education and training. But still we need more principles of design-based research and design-experiment methodologies. In this paper we present an experience of co-creation carried out by a multidisciplinary group of researchers in collaboration with primary teachers from Barcelona (Spain) to develop a digital game to work on primary education-oriented competencies. We designed a co-creation design game based on action research methodology. The serious game called Ferran Alsina was created as a facilitator for a new teaching methodology and is focused on to work with basic, methodological and specific skills for elementary students, 8-11 year-old children.

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