International Journal of Educational Technology in Higher Education (Nov 2021)

Mining and crafting a game to teach research methodology

  • Carl Marnewick,
  • Jacqui Chetty

DOI
https://doi.org/10.1186/s41239-021-00299-2
Journal volume & issue
Vol. 18, no. 1
pp. 1 – 22

Abstract

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Abstract Gamification is used in various disciplines to elucidate complex problems. These disciplines are typically the science, technology, engineering, and mathematics disciplines. It is not known whether gamification can be used to teach research methodology. MinecraftEDU was used to create games to explain the various concepts within research methodology. The purpose was to force students to engage with the theory and literature and create a game based on their insights. An analysis of the students’ feedback indicates that they preferred this method to more traditional lectures. Although they experienced initial problems with the MinecraftEDU environment, the overall experience was perceived as positive. The results indicate that gamification can be used to teach research methodology, but more research is needed to determine how game elements can be incorporated into a research methodology game.

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