MATEC Web of Conferences (Jan 2017)

A Knowledge Modeling Method for Computer Graphics Design & Production Based on Ontology

  • Chen Tong,
  • Fan Beibei,
  • Chen Dongping,
  • Li Cong

DOI
https://doi.org/10.1051/matecconf/201710002041
Journal volume & issue
Vol. 100
p. 02041

Abstract

Read online

As one of the most critical stages of CG (Computer Graphics) industry, CG design & production needs the support of professional knowledge and practice experience of multidisciplinary. With the outstanding performance in knowledge sharing, integration and reuse, knowledge modeling could increase greatly the efficiency, reduce the cost and avoid repeated error in CG design & production. However, knowledge modeling of CG design & production differs greatly from those of other fields. On the one hand, it is similar to physical product design, which involves great deal of tacit knowledge such as modeling skills, reasoning knowledge and so on. On the other hand, as film, CG design & production needs a lot of unstructured description information. The heterogeneity between physical product and film makes knowledge modeling more complicated. Thus a systematic knowledge modelling method based on Ontology is proposed to aid CG design & production in this paper. CG animation knowledge is capture and organized from viewpoint of three aspects: requirements and design and production. The knowledge are categorized into static and dynamic knowledge, and Ontology is adopted to construct a hierarchic model to organize the knowledge, so as to offer a uniform communication semantic foundations for designers from different fields. Based on animation script, the CG design task model is proposed to drive the organization and management of different knowledge involved in CG design & production. Finally, we apply this method in the knowledge modeling of naked-eye animation design and production to illustrate effectiveness of this method.

Keywords