Journal of Economy and Technology (Nov 2024)

Factors affecting the aesthetic experiences in educational games: A qualitative investigation

  • Fatemeh Jafarkhani,
  • Fatemeh Barani,
  • Khaled Nawaser,
  • Hasan Rashidi,
  • Behrooz Gharleghi

Journal volume & issue
Vol. 2
pp. 200 – 207

Abstract

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Aesthetics play a pivotal role in enriching the learning experience and are indispensable for fostering optimal educational environments. This study aims to identify the factors that shape aesthetic experiences within educational gaming contexts. Employing a qualitative methodology, data were scrutinized through inductive content analysis. A review of pertinent literature on aesthetic elements from 1994 to 2022 yielded 250 selected resources. Subsequently, based on purposive sampling, 108 sources were analyzed. These sources were systematically coded and recorded in a table as key phrases pertaining to the key components of elements of game aesthetics. In the final phase, eight faculty members with expertise in educational technology and art, specializing in educational games, evaluated the factors influencing aesthetic experiences. Their collective expertise affirmed the face and content validity of the identified factors. The findings revealed six key factors that significantly shape the aesthetic experience in educational games. These factors are instrumental in fostering player immersion, as they significantly influence attention, visualization, and emotional engagement. The findings also highlight the imperative for game designers and developers to incorporate these factors into future educational games to enhance the quality of game-based learning.

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