Journal of Interactive Media in Education (Mar 2012)

Book review: How to do things with video games (review by Daniel Allington)

  • Ian Bogost

DOI
https://doi.org/10.5334/2012-08
Journal volume & issue
Vol. 2012, no. 1

Abstract

Read online

In recent years, computer games have moved from the margins of popular culture to its center.  In 'How to do things with videogames', Ian Bogost explores the many ways computer games are used today:  documenting important historical and cultural events; educating both children and adults; promoting commercial products; and serving as platforms for art, pornography, exercise, relaxation, pranks and politics.  Bogost concludes that as videogames become ever more enmeshed with contemporary life, the idea of gamers as social identities will become obsolete, giving rise to gaming by the masses.  But until games are understood to have valid applications across the cultural spectrum, their true potential will remain unrealized.Ian Bogost is professor of digital media at Georgia Institute of Technology.

Keywords