Global Pediatric Health (Apr 2016)

Exercise Video Games and Exercise Self-Efficacy in Children

  • Hildemar Dos Santos MD, DrPH,
  • Margaret Dinhluu Bredehoft MPH, DrPH,
  • Frecia M. Gonzalez MPH,
  • Susanne Montgomery PhD

DOI
https://doi.org/10.1177/2333794X16644139
Journal volume & issue
Vol. 3

Abstract

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The aim of this article was to investigate the use of exergaming in promoting exercise behavior among children and to examine the impact of the intervention on participants’ exercise self-efficacy, in addition to assessing physiological changes. A sample of 55 children enrolled in the Family Fit program, where participants were categorized into 2 groups: healthy weight and overweight. Measures were taken at baseline, after the 7-week program, at the 12-week follow-up, and at the 24-month follow-up. Positive changes in exercise self-efficacy were significant for the overweight group, while the healthy weight group maintained their exercise self-efficacy. At the 24-month follow-up, 97% children reported being interested in participating in a future fitness program, and 96% children who did not play sports before the intervention started practicing sports. Exercise self-efficacy is a predictor of physical activity, and incorporating exergaming in a structured program may lead to increased self-efficacy in participants.