Revista Brasileira de Ensino de Ciência e Tecnologia (Dec 2020)
Digital games and learning: a study from the perspective of historicalcultural theory
Abstract
This article aims to analyze the relationship of some key concepts of historical-cultural theory with learning based on digital games. It is characterized as a theoretical study, elaborated through bibliographic research about the understanding of the game as a playful dimension in culture and society and of learning based on digital games in the light of the epistemological perspective mentioned above. Its analysis is based on the studies of Vigotski, Leontiev, Luria, Elkonin. Digital games are considered to be a human activity, a constituent element of culture, with a system of explicit and implicit rules, which fills needs, allows social relationships to be built and reconstructed, provides interaction, stimulates discovery, interest, reflection, enables the learning of scientific concepts and acts in psychic activities. In this context, this work intends to contribute to the discussions involving digital games and learning, understanding that the main ideals founded and developed by this theory can be interconnected for a digital age.
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