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Frontiers in Education
(Jul 2024)
Editorial: Current trends in research on how video games support or limit social-emotional learning
Jorge Guerra-Antequera,
Jorge Guerra-Antequera,
Francisco-Ignacio Revuelta-Domínguez,
Francisco-Ignacio Revuelta-Domínguez,
María-Inmaculada Pedrera-Rodríguez,
María-Inmaculada Pedrera-Rodríguez,
Matthew Farber
Affiliations
Jorge Guerra-Antequera
Faculty of Teacher Training, University of Extremadura, Cáceres, Spain
Jorge Guerra-Antequera
Educational Sciences, University of Extremadura, Cáceres, Spain
Francisco-Ignacio Revuelta-Domínguez
Faculty of Teacher Training, University of Extremadura, Cáceres, Spain
Francisco-Ignacio Revuelta-Domínguez
Educational Sciences, University of Extremadura, Cáceres, Spain
María-Inmaculada Pedrera-Rodríguez
Faculty of Teacher Training, University of Extremadura, Cáceres, Spain
María-Inmaculada Pedrera-Rodríguez
Educational Sciences, University of Extremadura, Cáceres, Spain
Matthew Farber
University of Northern Colorado, Greeley, CO, United States
DOI
https://doi.org/10.3389/feduc.2024.1440689
Journal volume & issue
Vol. 9
Abstract
Read online
No abstracts available.
Keywords
social-emotional learning (SEL)
game studies
videogames
education
digital game-based learning (DGBL)
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