Computers (Mar 2020)

Hash-Based Hierarchical Caching and Layered Filtering for Interactive Previews in Global Illumination Rendering

  • Thorsten Roth,
  • Martin Weier,
  • Pablo Bauszat,
  • André Hinkenjann,
  • Yongmin Li

DOI
https://doi.org/10.3390/computers9010017
Journal volume & issue
Vol. 9, no. 1
p. 17

Abstract

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Modern Monte-Carlo-based rendering systems still suffer from the computational complexity involved in the generation of noise-free images, making it challenging to synthesize interactive previews. We present a framework suited for rendering such previews of static scenes using a caching technique that builds upon a linkless octree. Our approach allows for memory-efficient storage and constant-time lookup to cache diffuse illumination at multiple hitpoints along the traced paths. Non-diffuse surfaces are dealt with in a hybrid way in order to reconstruct view-dependent illumination while maintaining interactive frame rates. By evaluating the visual fidelity against ground truth sequences and by benchmarking, we show that our approach compares well to low-noise path-traced results, but with a greatly reduced computational complexity, allowing for interactive frame rates. This way, our caching technique provides a useful tool for global illumination previews and multi-view rendering.

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