Tehnički Vjesnik (Jan 2019)

Implementation of Augmented Reality Application and Computer Graphics: The Case of the Stolen Paintings

  • Andrija Bernik*,
  • Damir Vusić,
  • Dejan Kober

DOI
https://doi.org/10.17559/TV-20181015160248
Journal volume & issue
Vol. 26, no. 6
pp. 1570 – 1575

Abstract

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This paper addresses the issue of reconstructing digital paintings and making them visible with the use of an augmented reality application. It contributes through raising awareness of stolen heritage due to a necessity to ensure digital copies and provide better safety for works of art, paintings, historical objects etc. The paper presents a novel method for bringing the lost museum artifacts back to public eyes by using AR in a simple and intuitive way, as well as model for archiving existence of 2D or 3D form. The implementation of the whole process has a methodological approach which is introduced in three phases. The first one consists of painting reconstruction, second relies on marker selection while the third one is based on creating the android-based AR app itself. The results of this implementation show that AR should be used extensively, not only for audio guidance or for additional information, but moreover for raising awareness of the need for digitalization of the arts and heritage in general.

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