Frontiers in Psychiatry (Aug 2022)

Depiction of mental illness and psychiatry in popular video games over the last 20 years

  • Jozef Buday,
  • Miroslav Neumann,
  • Jana Heidingerová,
  • Jirí Michalec,
  • Gabriela Podgorná,
  • Tadeáš Mareš,
  • Marek Pol,
  • Jakub Mahrík,
  • Stanislava Vranková,
  • Lucie Kališová,
  • Martin Anders

DOI
https://doi.org/10.3389/fpsyt.2022.967992
Journal volume & issue
Vol. 13

Abstract

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Video games represent a rapidly growing media form that is a daily activity for many youths. So far, only a little attention has been paid to the portrayal of mental illnesses and psychiatric intervention within them. In our research, we explored the best-selling video games released between 2002–2021 in order to analyse these representations. We came to the conclusion that approximately 1 out of 10 popular games attempts to portray symptoms of mental illness – with a majority of 75% of them in a negative and stereotypical way. Despite the majority of mental illness depiction in popular video games being negative, there are mounting reports that certain representations have a positive impact on their player bases. Further studies are required, as to how much videogames influence the player's attitude toward this topic.

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