PLoS ONE (Jan 2020)
Research on anchor chain visualization for a ship anchoring simulation training system.
Abstract
In the development of ship anchorage training systems, the problems of low efficiency and poor fidelity exist in the simulation of flexible anchor chains, and a position-based dynamics (PBD) method is proposed to express the chain movement. To satisfy the requirements of simulating anchoring manipulation, the PBD method modifies the position of anchor chain particles by controlling constraints. Using the original distance constraint and bending constraint of the PBD approach, two novel constraints, namely, the long-range attachment (LRA) constraint and pin constraint, are developed to simulate the bending and stretching of the anchor chain. Simulation of ordinary ropes can be achieved using distance and bending constraints. The developed LRA constraint is capable of preventing anchor chain particles from being overstretched. Adoption of the pin constraint is proposed to integrate two particles into one to be calculated as an attempt to simulate the connection between the chain and the anchor. The continuous collision detection (CCD) constraint method considering friction and viscosity is used to detect collisions in the ship anchoring training system. Collision detection covers chain collisions with other objects and chains. Finally, the PBD method is more efficient and robust than the Newton method. Since it has sufficient visual plausibility and can realize real-time visualization, the simulation system developed by the PBD method effective for training crew members.