پژوهش‌های کاربردی روانشناختی (Apr 2020)

Presentation of Game-Based (Non- Digital) Learning Model with Problem Solving Approach for Organizational Education and Critiquing Existing Educational Program

  • Marzieh Abdolvahabi,
  • Kamal Dorrani,
  • Saeid Safaei Movahhed,
  • Kourosh Fathivajargah,
  • Keyvan Salehi

DOI
https://doi.org/10.22059/japr.2020.285660.643322
Journal volume & issue
Vol. 11, no. 1
pp. 209 – 245

Abstract

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The purpose of the study was to provide a model for explaining the game-based learning process in the courses of "organizational training" based on the problem-solving approach. Data collection was performed through document analysis techniques and observation and analyzed based on the reflection method. The opinions of educational and game experts and the researcher's self-review were used to validate the model. Also, the extracted components of the learning model based on the game with the problem-solving approach were given to ten experts who were selected by the criterion-based sampling method And their comments were applied to the presentation of the model. In the following, based on the presented model the situation of the two courses of organizational training that were held based on the game was criticized and members' review was used to validate it. The main components of this model are analysis, goal setting, motivational system development, development of learning opportunities, monitoring and evaluation, which are covered by effective learning environment, interaction, reflection and meaning adaptation. These components are implemented under an umbrella called the orbital problem.

Keywords