IEEE Access (Jan 2024)

A Comprehensive Survey on Delaunay Triangulation: Applications, Algorithms, and Implementations Over CPUs, GPUs, and FPGAs

  • Yahia S. Elshakhs,
  • Kyriakos M. Deliparaschos,
  • Themistoklis Charalambous,
  • Gabriele Oliva,
  • Argyrios Zolotas

DOI
https://doi.org/10.1109/ACCESS.2024.3354709
Journal volume & issue
Vol. 12
pp. 12562 – 12585

Abstract

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Delaunay triangulation is an effective way to build a triangulation of a cloud of points, i.e., a partitioning of the points into simplices (triangles in 2D, tetrahedra in 3D, and so on), such that no two simplices overlap and every point in the set is a vertex of at least one simplex. Such a triangulation has been shown to have several interesting properties in terms of the structure of the simplices it constructs (e.g., maximising the minimum angle of the triangles in the bi-dimensional case) and has several critical applications in the contexts of computer graphics, computational geometry, mobile robotics or indoor localisation, to name a few application domains. This review paper revolves around three main pillars: (I) algorithms, (II) implementations over central processing units (CPUs), graphics processing units (GPUs), and field programmable gate arrays (FPGAs), and (III) applications. Specifically, the paper provides a comprehensive review of the main state-of-the-art algorithmic approaches to compute the Delaunay Triangulation. Subsequently, it delivers a critical review of implementations of Delaunay triangulation over CPUs, GPUs, and FPGAs. Finally, the paper covers a broad and multi-disciplinary range of possible applications of this technique.

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