Pad (Jun 2019)
Mondiale! Open-ended Game-tools to Stimulate Possibility Thinking for the Intercultural Education
Abstract
This paper presents a practice-oriented research on intercultural education, based on an interdisciplinary process shared with design, anthropology and pedagogy. On the basis of an exploratory case study, the aim of the research was to investigate whether and how design could contribute to the theme of intercul- tural education in terms of innovation in kindergarten (3-6 years), thanks to the design-driven method, which has been used in a more inclusive and extended version, the design-intensive innovation. The output of the research is a series of open-ended game-tools, designed to be part of the educational programs in schools and oriented to stimulate creative learning in terms of possibility thinking. The field research was conducted within the Scuola per l’Infanzia I Gelsi di Scandiano: in terms of methodology, the Reggio Emilia approach has been used to verify the learning effects of the proposals. Conclusions report strengths and weaknesses of the project practice.