ALSIC: Apprentissage des Langues et Systèmes d'Information et de Communication (Nov 2021)

De la pensée informatique à l'apprentissage des langues : une histoire à construire

  • Christophe Reffay

DOI
https://doi.org/10.4000/alsic.5782
Journal volume & issue
Vol. 24, no. 2

Abstract

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Based on experiences of teaching Computer Thinking in primary schools, the presentation will show the importance of learning programming for pupils, but also the motivation they have to do so. Beyond the computer science concepts that are at stake for primary school pupils, extensions to other disciplines, and especially to language learning, will be suggested for older pupils. The literature reports experiments in which pupils are required to interact with a robot or with different types of digital objects that have already been programmed. But the idea here would be to use the programming skills that pupils are acquiring at an increasingly young age to build an interactive medium that allows them to manipulate the elements of language that have been staged in a game, a story or any kind of situation. Given a creative programming environment (eg Scratch), teachers can now motivate their pupils to produce new forms of writing in which the settings, characters, movements and interactions are defined. Because of their interactive aspect, such materials are motivating objects for learners to produce or use, and offer new perspectives for teaching.

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