Автоматизация технологических и бизнес-процессов (Dec 2024)
INFORMATION AND SOFTWARE OF VIRTUAL REALITY TRAINING APPLICATION «NATURAL GAS DRYER PLANT»
Abstract
Abstract. Traditional training methods for natural gas dehydration plant operators have several limitations. Theoretical training may need to provide more insight into real-world working conditions, while practical training can be dangerous or require significant financial investment. Virtual reality (VR) technology offers a potential solution to this challenge by enabling the replication of the natural gas dehydration plant experience in a safe, immersive digital environment. This research project has developed a software application that simulates the operation of a natural gas dehydration plant using VR technology. The article describes the world background and possible alternatives for the project's hardware and software implementation. Finally, the virtual environment was created using the Unity game engine, which incorporates Open VR and VRTK plugins to enable user interaction and navigation. The application allows users to explore the plant freely, interact with equipment and tools, perform standard operating procedures, and respond to emergency scenarios. The project has several scenarios controlled by the tutor that need to be solved by the student. All scenarios involve visual effects to increase immersion. A multi-user mode and voice chat functionality have also been implemented to facilitate collaborative learning. The development of this VR training application addresses the need for practical, hands-on learning in the natural gas industry, where actual equipment can be prohibitively expensive or hazardous. By providing a realistic, interactive virtual environment, the application aims to enhance the skills and understanding of natural gas dehydration plant operators, improving safety and operational efficiency. The application was developed on request and in close cooperation with the Department of Chemical Engineering at Sumy State University. The findings from this research can serve as a basis for further development of VR applications in various industrial and educational domains.
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